At Level 1, the player normally starts off with $350 cash, but gets a bonus $100 for each new level. In Bloons Monkey City, however, because as the Bloons continuously get more and more difficult depending on tile difficulty, it has a different system of what amount of cash the player starts off with. Throughout all of the Bloons Tower Defense series, the player starts off with $650, regardless of difficulty. All other games have an arbitrarily high cap, usually the 32-bit integer maximum. Bloons TD 5 Deluxe is limited to precisely $45,000,000, players cannot earn more, even utilizing abilities. Bloons TD 4 iOS is at about $81,000,000, at that point the money increasing slows down to a crawl of normal. Money has a "maximum limit", that amount depending on the type of game it is played on. All income excluding cash per pop income is disabled in C.H.I.M.P.S. Money generation is halved during Half Cash Mode. No extra money is earned during Deflation Mode. In Bloons TD 4, Bloons TD 5, and Bloons TD 6, the player can buy a Premium Upgrade called Double Cash Mode, which gives the player twice the money for each Bloon popped and also starts the player out with twice the regular amount. Players use money to buy towers, upgrades, and other special items. Money, also known as Cash, is the main currency in the Bloons Tower Defense series and the mini-games of Bloons Monkey City (which have a style similar to BTD5). You get less after round 50, and even less after 60. Fixed bug where the boss tower doesn't spawn sometimes.Building up a bit of a nest egg are we? Think carefully about what to spend it on - Money tends to get a bit tighter the higher you go in this game. Fixed music playing twice when you lose. Fixed regrow loading up a free health point (still happens sometimes, but much less often). Normalised movement so pressing 2 movement keys at once no longer makes you move 50% faster, as a result of this the base speed has been buffed from 6 to 8, and upgrading speed now gives you 0.5 speed instead of 0.4. You can no longer brush past projectiles and avoid damage. Flowers no longer act as obstacles to projectiles. The plasma monkey damage per shot has been increased to 2 from 1. Dart & Super Monkeys are now much more accurate. Difficulties (easy, medium, hard) each difficulty has a different boss monkey which spawns in the final round, you receive less cash the higher the difficulty, and tougher difficulties have more rounds (20 in easy, 25 in medium, 30 in hard). Moabs have larger hitboxes, move at half the speed of a normal bloon and are not affected by regrow, but they gain 25 health per upgrade! MOABS! Players can now upgrade the "MOAB Health" stat to become a moab. The sun temple no longer spawns in endless mode, but sun avatars have a random chance of spawning after round 30. Endless Mode is now out of beta, starting from round 40, tower damage will slowly increase. Slowing towers such as arctic wind now slow you down to half of your current max speed, as opposed to half of the starting out speed. The AI can place road spikes and glue on the track, these have also been added to the monkey's arsenal. Bloon Abilities! Super speed, fortification and regrow amp are new abilities that can be bought and used once per round. Multiplayer! A new game mode in which one player plays as a monkey placing down towers, and the other player plays as the bloon and tries to get to round 20! Lowered range of tack shooter to actually match btd 6 ZOMG added once the moab health reaches >250ġ2. Spike nerfed to only do half the damage and hitbox has also been made slightly smaller (still subject to change)ġ1. Moab now moves at 0.65x the bloon speed instead of 0.5x, also slightly lowered cost but decreased effectiveness of speedboost on it to encourage the tanky but slow playstyleĩ. Added time limit for bloon per round to avoid AFK players (resets if the bloon dies)Ĩ. Upped super monkey cost (still subject to change)ħ. Altered abilities to be more powerful early on but they now give less and less multiplier the more they are upgradedĦ. Added option to mute music in main menuĥ. Fixed private matches not starting if players both try to join too quicklyĤ. Corrosive glue no longer does damage after you finish the roundģ. Glue projectile no longer passes through wallsĢ. Small update this time around, some features but mostly bug fixes and balancing:ġ. MAKE SURE YOU DOWNLOAD THE LATEST VERSION OF THE GAME BELOW TO PLAY WITH PLAYERS THAT ALSO HAVE THIS UPDATE.
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