![]() Sneaky sneak’m times were had and when it worked, it was fantastic. In the end, this made the fighting feel shallow if not tricky. I had to plan my kicks with a bit more forethought. Later levels had a good chunk of verticality so this made my only method of fighting rather dangerous for my health as landing after a long fall usually ended in death. ![]() If I could land near them, as successful divekicks had you jumping back rather far (because I’m a rabbit), I would get a few good kicks on them while they were on the ground. ![]() This would end a fight in one or two kicks and I’d move on. If I couldn’t stealth them, I jumped and then divekicked them. All fights devolved into Divekick fights. To note, I wasn’t good at parrying or dodging for very long. If I wasn’t parrying or dodging, I was taking a 1-hit kill in the face or where-ever. Some people seem to really enjoy it and found it fulfilling later in the game when it got tougher. Maybe you had to strike first with a thrown dagger and take the another down. There wasn’t a lot of things to hide behind at times so there was a good amount of hiding and timing your attacks. I got used to it, but even having been used to it, it was still funky. I used a controller and the bindings left me with some contortion tricks to take down people without noise while moving. I didn’t look to mess with the key bindings, but the basic set is odd. I’m a huge fan of stealth and even that mechanic is kind of funky. The combat in and of itself is one of my major gripes. The creators should have known people wouldn’t always do what they are told. I felt it needed more work for those of us who don’t follow directions on purpose. But why?!?! I have no idea what’s going on in the Therium-2 mod. There’s a few mods out the to give you more gameplay hours, but not a lot of official content. ![]() My advice, just do what the other anthro’s say, you’ll be less confused and enjoy the experience more. Truth was I had no idea until I received, as my reward, the ending I got and a little light was shined. The main story in that mod says you should take one path and obviously I took the opposite and the mod threw things at me like I should know what’s going on. In a fan made mod Therium-2, if you did this too much you’d skip most of the story. There were points in the story where doing this had me lost in a swamp and had to restart the level because I couldn’t backtrack and get to some place familiar. You could, most of the time, see where you need to go, circumvent the map and jump into the place of interest. I would say fighting, but the levels have a centralized area of play with a lot of room around them. A lot of the game is spent running around (or hopping). If I missed one, I’m sorry, but those were the main ones. Oh, and it’s filled with anthropomorphic bunnies, cats, rats, dogs and wolves. So what exactly is Overgrowth about really? To put it simply it’s 3D platforming/fighting game with stealth mechanics. Does it live up to my expectations or fall flat? Let me break it down for you.ĭon’t forget to check out the Steam Workshop. Overgrowth has a lot going for it and I’ve been waiting for it for a while. It’s even got a stealth mechanic! If you’ve been on the site for long, You know how I appreciate good stealth. It’s got melee combat and a good chunk of different weapons to utilize on your journey through the landscape. It started looking like a glorified pet project and has evolved into a full-fledged game. I’ve been following Overgrowth for a few years now.
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